![]() We knew from the start that stations had to rotate.This is actually largely covered by Alex’s post, Orbital Stations In Combat, but I’ll repeat a few points in my own words because they inform the artistic direction for battlestations: There were a few core mechanics for stations that followed logically from the concept of stations in general and considerations of combat mechanics in Starsector in particular. It’s obviously an awesome idea. But how would they work? I mean, this is a space game, of course we’re going to think about putting big stations into combat. The conclusion to that exchange was to put off further discussion until “the time was right”. Upon reviewing correspondence with Our Benefactor, it appears that we first discussed stations … quite a long time ago. (At least someone around here respects important Hegemony COMSEC directives!) Which seriously is all you’re going to get out of me on that front. It was quite rewarding to see people freak out when they ran into a fully armed and operational Remnant Battlestation.Īnd there’s more planned to do with stations in battle, of course. And we’d been planning to implement them one way or another for quite a long time. Now that we’ve got that out of the way, how about those battlestations? Pretty big, right? They took some doing. Many of you have clearly not been following important Hegemony COMSEC directives, leading directly to speculative rumour-mongering among the civilian population about the art and design of certain deep space objects which are the subject of today’s blog post. Here be spoilers to Hidden Fun Content in Starsector. If this document has come into your possession outside of protocol 20 then you must destroy this document and report immediately to your unit intelligence officer for enhanced debriefing. ![]() The following briefing is cleared for officers at Hegemony COMSEC level ALABASTER. If you’re on a 32-bit Windows system, not to worry – the installer will automatically detect that and proceed accordingly. Of particular note to mod users: the game now comes with 64-bit Java, so there’s no need to manually swap it in if you’re running a large number of mods. … and a ton of smaller fixes and improvements.Colossus Mk.II and Mk.III (militarized versions of the Colossus freighter).New “Interdiction Pulse” campaign ability.Starsector version 0.8.1a is now out! The release is mostly focused on quality-of-life features, polish, balance, and bugfixing, though it does include a bit of new content as well. Update (6/3/17, 9:40pm EST): hotfix for crashes when approaching Hesperus in Eos Exodus system. Update (6/4/17, 3:30pm EST): hotfix for a few modding-related issues, and a few minor QoL improvements. Update (6/6/17, 2:20pm EST): hotfix for “allies retreating at start of joint battle” issue and Persean League commission stopping bounties being posted. (Alternate download links: Windows Mac Linux) The full patch notes, and the comment thread, are here. … and lots of miscellaneous fixes and improvements!.A new set of starting options – a focus on fewer and more clear choices before the game begins.A campaign tutorial, and other changes to make the early game more forgiving.“Full Assault” and “Eliminate” combat commands other ship AI and command improvements.New terrain types – pulsar beams and black holes.Several new ships, including new carriers.Modular orbital stations, for use in REDACTED.New enemies to fight (details REDACTED).Skill overhaul – added Industry aptitude every point matters.New campaign abilities – scavenging, distress calls, and more.Revamped carrier & fighter mechanics – command fighters launched from your own carrier.Ship recovery – repair derelict ships or ships disabled after battle, and add them to your fleet.A “lay in course” feature – track where you’re going and how long it’ll take to get there.New map interface – redesigned to aid in your exploration.Run salvage operations and planetary surveys, with associated missions for further profit.Procedurally-generated areas to explore beyond the core worlds.More hand-crafted star systems to flesh out the core worlds area of the Sector.Starsector version 0.8a is now out! Here are some of the more prominent new features in this release: Please re-download using the links below. Update: a hotfix for a few crashes, a load-game issue, a tutorial derailing issue, and a few other items is now up. Update (4/21/17, 6:40pm EST): another hotfix for a few crashes, another load-game issue, a few other bugs and gameplay issues is up.
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